![]() The pedagogical implications for applying this system in classrooms and beyond were discussed.Įl uso de la gamificación en el sector educativo y específicamente en ambientes e-learning ha tenido un incremento exponencial a partir de 2014. The findings provide empirical evidence in support of the effectiveness of this system in improving students' grammar test scores, indicating its value as a supplementary tool to conventional classroom teaching of English grammar via supporting learners' SRL development in a m-learning context. The results suggest that the experimental group obtained significantly higher scores in English grammar tests than the control group and the system benefited both genders with no significant differences. ![]() The experimental group, who had full access to the functions of the system (i.e., recommendations, feedback and an e-portfolio package), used the system to learn grammar, complete grammar exercise, and engage in for a semester, while the control group only use the system to submit weekly assignments. ![]() A quasi-experimental design, involving an experimental group (n = 278) and a control group (n = 320), was adopted to examine its effectiveness on students' grammar learning. This study developed a personalized mobile-assisted system with a self-regulated learning (SRL) mechanism to facilitate English-as-a-foreign-language (EFL) students' learning of grammar.
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